All 4 game Reviews

Still Still

Rated 4.5 / 5 stars


Amazing art design, story, pace, scenery, song. I'm quite a visual person into psychedelic and minimalist art, so this really, really appealed to me. It's one of those stories that make no sense, but it's up to you to interpret how you see fit.

I didn't read the author comments before playing, and even I envisioned this as a music video.

Tree of Knowledge... Tree of Knowledge...

Rated 4.5 / 5 stars

Once again...simple yet meaningful.

This one's a little weird, but still awesome. First playthrough, I didn't eat the apple and just kept on walking waiting for another choice moment. I was a little confused on what's going to happen until I randomly got run over (which made no sense - the guy should have been crossing the street or something).

So the second playthrough, I eat the apple and continue as normal noticing how lucky the guy is to survive all those dangers. I did start to wonder where this going before I reach the house. I loved the flashback thing and found it a little creepy how those were family members dieing nearby. The only thing that spoilt it was the 'comic relief' of God at the end. Should have just had a fade to black after the flashback, in my opinion.

The Body The Body

Rated 4.5 / 5 stars


After playing One Chance, I thought I'd check out your other stuff and this is awesome. The only problem I found was why this guy was killing people (I assume ladies only), but since it's already self-admitted in the author comments about obscure plot...I can't say much.

I love this 'game' and although there's no reason to play again after experiencing both endings, it's still awesome. Reminded me a bit of Heavy Rain.

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One Chance One Chance

Rated 4.5 / 5 stars

Simple Yet Depressing

At first I thought this was just going to purely be a menu-driven experience, where you'd just click what action to do (basically like the later choice of park or work), but it certainly wasn't. There's just something about simply moving John left and right that makes it immersive. The primitive graphic design demands simple controls and it's exactly what it got. The slow transition between days and the constant reminder of what's to come makes you unsure if the decision you just made was the right one.

The only problems I came across were the lack of options and freedom. I think there should have been small yet meaningful options like hugging Molly before going work, or on the last day on Earth helping someone with their broken down car. I guess towards the last days, you could even decide what colour shirt to wear.

Another big problem was the actual ending. In my playthrough, John went to work, sat down, closed his eyes...and that was it. The music looped but nothing else happened. I was expecting this just to be a tense moment of rest before the red cross on the thing turned to a green tick, but nothing. I spammed the left and right arrows, space bar and clicked on everything. I guess he died, but sitting the way John did, I'm unsure.

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